8b55b5eab5
Basic code to handle necessary opengl objects for 3d_view.py.
55 lines
1.1 KiB
Python
Executable File
55 lines
1.1 KiB
Python
Executable File
#!/usr/bin/env python
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import pyglet
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import pyglet.gl as gl
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window = pyglet.window.Window()
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@window.event
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def on_draw():
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# Reset
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# =====
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gl.glClear(gl.GL_COLOR_BUFFER_BIT)
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gl.glMatrixMode(gl.GL_PROJECTION)
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gl.glLoadIdentity()
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# Camera view
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# ===========
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gl.gluPerspective(70, window.width / window.height, 1, 1000)
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gl.gluLookAt(2, 1, 1, 0, 0, 0, 0, 0, 1)
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# Draw the cube
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# =============
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gl.glBegin(gl.GL_QUADS)
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# Left face
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gl.glColor3f(1.0, 0, 0)
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gl.glVertex3f(1, -1, -1)
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gl.glVertex3f(1, -1, 1)
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gl.glVertex3f(-1, -1, 1)
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gl.glVertex3f(-1, -1, -1)
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# Right face
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gl.glColor3f(0, 1.0, 0)
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gl.glVertex3f(-1, -1, 1)
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gl.glVertex3f(-1, 1, 1)
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gl.glVertex3f(-1, 1, -1)
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gl.glVertex3f(-1, -1, -1)
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#Bottom face
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gl.glColor3f(0, 0, 1.0)
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gl.glVertex3f(1, -1, -1)
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gl.glVertex3f(-1, -1, -1)
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gl.glVertex3f(-1, 1, -1)
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gl.glVertex3f(1, 1, -1)
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gl.glEnd()
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gl.glColor3f(0, 0, 0)
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pointer = gl.gluNewQuadric()
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gl.gluSphere(pointer, 0.1, 20, 20)
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pyglet.app.run()
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