#!/usr/bin/env python3 # TODO import pyglet import pyglet.gl as gl window = pyglet.window.Window() @window.event def on_draw(): # Reset # ===== gl.glClear(gl.GL_COLOR_BUFFER_BIT) gl.glMatrixMode(gl.GL_PROJECTION) gl.glLoadIdentity() # Camera view # =========== gl.gluPerspective(70, window.width / window.height, 1, 1000) gl.gluLookAt(2, 1, 1, 0, 0, 0, 0, 0, 1) # Draw the cube # ============= gl.glBegin(gl.GL_QUADS) # Left face gl.glColor3f(1.0, 0, 0) gl.glVertex3f(1, -1, -1) gl.glVertex3f(1, -1, 1) gl.glVertex3f(-1, -1, 1) gl.glVertex3f(-1, -1, -1) # Right face gl.glColor3f(0, 1.0, 0) gl.glVertex3f(-1, -1, 1) gl.glVertex3f(-1, 1, 1) gl.glVertex3f(-1, 1, -1) gl.glVertex3f(-1, -1, -1) #Bottom face gl.glColor3f(0, 0, 1.0) gl.glVertex3f(1, -1, -1) gl.glVertex3f(-1, -1, -1) gl.glVertex3f(-1, 1, -1) gl.glVertex3f(1, 1, -1) gl.glEnd() gl.glColor3f(0, 0, 0) pointer = gl.gluNewQuadric() gl.gluSphere(pointer, 0.1, 20, 20) pyglet.app.run()