Improved interface and ergonomy

This commit is contained in:
Phyks 2013-09-30 23:49:24 +02:00
parent 91d6b5af4b
commit 34406690f8
1 changed files with 33 additions and 6 deletions

View File

@ -4,7 +4,7 @@ import serial
import pygame
def compute_value(line, minimum, maximum):
def compute_value(line, minimum, maximum, inv):
line = line.split(" ")
if len(line) < 3:
return False
@ -16,7 +16,10 @@ def compute_value(line, minimum, maximum):
elif value[i] < 0:
value[i] = 0
return value[0], value[1], value[2]
if inv is True:
return 255-value[0], 255-value[1], 255-value[2]
else:
return value[0], value[1], value[2]
ser = serial.Serial("/dev/ttyACM0", 115200)
@ -41,9 +44,23 @@ if ser.isOpen():
minimum = [-1, -1, -1]
print("Calibration :")
print("Press any key to launch the program when calibration is" +
"finished.")
# Display info in window
label = font.render("Calibration...", 1, (255, 255, 255))
label_pos = label.get_rect()
label_pos.centerx = screen.get_rect().centerx
label_pos.centery = 20
screen.blit(label, label_pos)
pygame.display.flip()
for i in range(50):
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.K_RETURN:
running = False
line = float(ser.readline())
if line < minimum or minimum < 0:
@ -51,21 +68,31 @@ if ser.isOpen():
if line > maximum:
maximumR = line
print("Go :")
print("Running...")
running = True
while running:
# Quit if window is closed
for event in pygame.event.get():
if event.type == pygame.QUIT:
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN:
pygame.quit()
running = False
# Read line from serial
line = float(ser.readline())
# Compute the value for red
value = compute_value(line, minimum, maximum)
value = compute_value(line, minimum, maximum, False)
value_text = compute_value(line, minimum, maximum, True)
if value is not False:
screen.fill(value)
# Display info in window
label = font.render("Running...", 1, value_text)
label_pos = label.get_rect()
label_pos.centerx = screen.get_rect().centerx
label_pos.centery = 20
screen.blit(label, label_pos)
pygame.display.flip()
ser.close()