Option to disable rounding
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@ -7,7 +7,7 @@
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}
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</style>
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</head>
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<body onload="SVG.init('holder', '100%', '100%', 'both'); SVG.addPoints([[50, 50],[100,100],[150,25],[175, -200]]); SVG.draw();">
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<body onload="SVG.init('holder', '100%', '100%', 'both'); SVG.addPoints([[50, 50],[100,100],[150,25],[175, -200]]); SVG.draw(true);">
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<div id="holder"></div>
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<script type="text/javascript" src="../timeline.js"></script>
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</body>
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22
timeline.js
22
timeline.js
@ -209,13 +209,16 @@ SVG.getControlPoints = function (data) {
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return {p1:p1, p2:p2};
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}
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SVG.draw = function() {
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SVG.draw = function(rounded) {
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var scale = SVG.scale(SVG.raw_points);
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var x = new Array();
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var y = new Array();
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var circle = false;
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var line = false;
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var point = false;
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var px = false;
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var py = false;
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var path = '';
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/* Draw points */
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for(point in SVG.raw_points) {
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@ -235,11 +238,18 @@ SVG.draw = function() {
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circle.addEventListener('mouseover', function() { this.setAttribute('r', '6'); })
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circle.addEventListener('mouseout', function() { this.setAttribute('r', '4'); })
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}
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var px = SVG.getControlPoints(x);
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var py = SVG.getControlPoints(y);
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var path = '';
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for(point = 0; point < SVG.raw_points.length - 1; point++) {
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path += 'C '+px.p1[point]+' '+py.p1[point]+' '+px.p2[point]+' '+py.p2[point]+' '+x[point+1]+' '+y[point+1]+' ';
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if(rounded === true) {
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px = SVG.getControlPoints(x);
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py = SVG.getControlPoints(y);
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for(point = 0; point < SVG.raw_points.length - 1; point++) {
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path += 'C '+px.p1[point]+' '+py.p1[point]+' '+px.p2[point]+' '+py.p2[point]+' '+x[point+1]+' '+y[point+1]+' ';
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}
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}
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else {
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for(point = 1; point < SVG.raw_points.length; point++) {
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path += 'L '+x[point]+' '+y[point]+' ';
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}
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}
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line = document.createElementNS(SVG.ns, 'path');
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line.setAttribute('class', 'graph');
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