songplayer/wave_stuff.h

28 lines
1.2 KiB
C

# ifndef _WAVE_STUFF_H_
# define _WAVE_STUFF_H_
/*
read a sound wave file and save it in a float array which is allocated by the function
char *file : the filename of the sound wave file (example "c:\\music\\test.wav"
int canal : the canal to be read if the wav file is in stereo two values are possible 0 and 1
int verbose : flag producing lost of debugging info if different of 0
int *ny : the address of an integer to return the number of points read
int *freq : the address of an integer to return the sampling frequency
if the function fails it return a null pointer
*/
float* read_wave_create_array(char *file, int canal, int verbose, int *ny, int *freq);
/*
save an array of float in a file of format wav,
char *file : the filename of the futur sound wave file (example "c:\\music\\test.wav"
int BitsPerSample : the number of bits per sample (typically 16)
int verbose : flag producing lost of debugging info if different of 0
int nx : the number of points to save
int Frequence : the sampling frequency
on success return 0 otherwise an error code
*/
int save_wave_from_array(float *x, int nx, char *file, int Frequence, int BitsPerSample);
# endif