642 lines
24 KiB
JavaScript
642 lines
24 KiB
JavaScript
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/* -*- Mode: Javascript; indent-tabs-mode:nil; js-indent-level: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/*************************************************************
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*
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* MathJax/jax/output/SVG/autoload/multiline.js
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*
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* Implements the SVG output for <mrow>'s that contain line breaks.
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*
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* ---------------------------------------------------------------------
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*
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* Copyright (c) 2011-2013 The MathJax Consortium
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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MathJax.Hub.Register.StartupHook("SVG Jax Ready",function () {
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var VERSION = "2.3";
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var MML = MathJax.ElementJax.mml,
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SVG = MathJax.OutputJax.SVG,
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BBOX = SVG.BBOX;
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//
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// Penalties for the various line breaks
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//
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var PENALTY = {
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newline: 0,
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nobreak: 1000000,
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goodbreak: [-200],
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badbreak: [+200],
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auto: [0],
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toobig: 800,
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nestfactor: 400,
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spacefactor: -100,
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spaceoffset: 2,
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spacelimit: 1, // spaces larger than this get a penalty boost
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fence: 500,
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close: 500
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};
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var ENDVALUES = {linebreakstyle: "after"};
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/**************************************************************************/
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MML.mrow.Augment({
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//
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// Handle breaking an mrow into separate lines
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//
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SVGmultiline: function (svg) {
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//
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// Find the parent element and mark it as multiline
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//
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var parent = this;
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while (parent.inferred || (parent.parent && parent.parent.type === "mrow" &&
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parent.parent.data.length === 1)) {parent = parent.parent}
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var isTop = ((parent.type === "math" && parent.Get("display") === "block") ||
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parent.type === "mtd");
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parent.isMultiline = true;
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//
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// Default values for the line-breaking parameters
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//
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var VALUES = this.getValues(
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"linebreak","linebreakstyle","lineleading","linebreakmultchar",
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"indentalign","indentshift",
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"indentalignfirst","indentshiftfirst",
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"indentalignlast","indentshiftlast"
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);
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if (VALUES.linebreakstyle === MML.LINEBREAKSTYLE.INFIXLINEBREAKSTYLE)
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{VALUES.linebreakstyle = this.Get("infixlinebreakstyle")}
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VALUES.lineleading = SVG.length2em(VALUES.lineleading,1,0.5);
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//
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// Start with a fresh SVG element
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// and make it full width if we are breaking to a specific width
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//
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svg = this.SVG();
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if (SVG.linebreakWidth < SVG.BIGDIMEN) {svg.w = SVG.linebreakWidth}
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else {svg.w = SVG.cwidth/SVG.em * 1000}
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var state = {
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n: 0, Y: 0,
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scale: this.SVGgetScale(),
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isTop: isTop,
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values: {},
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VALUES: VALUES
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},
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align = this.SVGgetAlign(state,{}),
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shift = this.SVGgetShift(state,{},align),
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start = [],
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end = {
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index:[], penalty:PENALTY.nobreak,
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w:0, W:shift, shift:shift, scanW:shift,
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nest: 0
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},
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broken = false;
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//
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// Break the expression at its best line breaks
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//
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while (this.SVGbetterBreak(end,state) &&
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(end.scanW >= SVG.linebreakWidth || end.penalty == PENALTY.newline)) {
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this.SVGaddLine(svg,start,end.index,state,end.values,broken);
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start = end.index.slice(0); broken = true;
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align = this.SVGgetAlign(state,end.values);
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shift = this.SVGgetShift(state,end.values,align);
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if (align === MML.INDENTALIGN.CENTER) {shift = 0}
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end.W = end.shift = end.scanW = shift; end.penalty = PENALTY.nobreak;
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}
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state.isLast = true;
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this.SVGaddLine(svg,start,[],state,ENDVALUES,broken);
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this.SVGhandleSpace(svg);
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this.SVGhandleColor(svg);
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svg.isMultiline = true;
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this.SVGsaveData(svg);
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return svg;
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}
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});
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/**************************************************************************/
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MML.mbase.Augment({
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SVGlinebreakPenalty: PENALTY,
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/****************************************************************/
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//
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// Locate the next linebreak that is better than the current one
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//
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SVGbetterBreak: function (info,state) {
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if (this.isToken) {return false} // FIXME: handle breaking of token elements
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if (this.isEmbellished()) {
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info.embellished = this;
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return this.CoreMO().SVGbetterBreak(info,state);
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}
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if (this.linebreakContainer) {return false}
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//
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// Get the current breakpoint position and other data
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//
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var index = info.index.slice(0), i = info.index.shift(),
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m = this.data.length, W, w, scanW, broken = (info.index.length > 0), better = false;
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if (i == null) {i = -1}; if (!broken) {i++; info.W += info.w; info.w = 0}
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scanW = info.scanW = info.W; info.nest++;
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//
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// Look through the line for breakpoints,
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// (as long as we are not too far past the breaking width)
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//
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while (i < m && info.scanW < 1.33*SVG.linebreakWidth) {
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if (this.data[i]) {
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if (this.data[i].SVGbetterBreak(info,state)) {
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better = true; index = [i].concat(info.index); W = info.W; w = info.w;
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if (info.penalty === PENALTY.newline) {
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info.index = index;
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if (info.nest) {info.nest--}
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return true;
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}
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}
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scanW = (broken ? info.scanW : this.SVGaddWidth(i,info,scanW));
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}
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info.index = []; i++; broken = false;
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}
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if (info.nest) {info.nest--}
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info.index = index;
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if (better) {info.W = W}
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return better;
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},
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SVGaddWidth: function (i,info,scanW) {
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if (this.data[i]) {
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var svg = this.data[i].SVGdata;
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scanW += svg.w + svg.x; if (svg.X) {scanW += svg.X}
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info.W = info.scanW = scanW; info.w = 0;
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}
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return scanW;
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},
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/****************************************************************/
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//
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// Create a new line and move the required elements into it
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// Position it using proper alignment and indenting
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//
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SVGaddLine: function (svg,start,end,state,values,broken) {
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//
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// Create a box for the line, with empty BBox
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// fill it with the proper elements,
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// and clean up the bbox
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//
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var line = BBOX();
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state.first = broken; state.last = true;
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this.SVGmoveLine(start,end,line,state,values);
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line.Clean();
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//
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// Get the alignment and shift values
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//
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var align = this.SVGgetAlign(state,values),
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shift = this.SVGgetShift(state,values,align);
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//
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// Add in space for the shift
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//
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if (shift) {
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if (align === MML.INDENTALIGN.LEFT) {line.x = shift} else
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if (align === MML.INDENTALIGN.RIGHT) {line.w += shift; line.r = line.w}
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}
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//
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// Set the Y offset based on previous depth, leading, and current height
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//
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if (state.n > 0) {
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var LHD = SVG.FONTDATA.baselineskip * state.scale;
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var leading = (state.values.lineleading == null ? state.VALUES : state.values).lineleading;
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state.Y -= Math.max(LHD,state.d + line.h + leading);
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}
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//
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// Place the new line
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//
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svg.Align(line,align,0,state.Y);
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//
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// Save the values needed for the future
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//
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state.d = line.d; state.values = values; state.n++;
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},
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/****************************************************************/
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//
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// Get alignment and shift values from the given data
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//
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SVGgetAlign: function (state,values) {
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var cur = values, prev = state.values, def = state.VALUES, align;
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if (state.n === 0) {align = cur.indentalignfirst || prev.indentalignfirst || def.indentalignfirst}
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else if (state.isLast) {align = prev.indentalignlast || def.indentalignlast}
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else {align = prev.indentalign || def.indentalign}
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if (align === MML.INDENTALIGN.INDENTALIGN) {align = prev.indentalign || def.indentalign}
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if (align === MML.INDENTALIGN.AUTO) {align = (state.isTop ? this.displayAlign : MML.INDENTALIGN.LEFT)}
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return align;
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},
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SVGgetShift: function (state,values,align) {
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if (align === MML.INDENTALIGN.CENTER) {return 0}
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var cur = values, prev = state.values, def = state.VALUES, shift;
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if (state.n === 0) {shift = cur.indentshiftfirst || prev.indentshiftfirst || def.indentshiftfirst}
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else if (state.isLast) {shift = prev.indentshiftlast || def.indentshiftlast}
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else {shift = prev.indentshift || def.indentshift}
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if (shift === MML.INDENTSHIFT.INDENTSHIFT) {shift = prev.indentshift || def.indentshift}
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if (shift === "auto" || shift === "") {shift = (state.isTSop ? this.displayIndent : "0")}
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return SVG.length2em(shift,0);
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},
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/****************************************************************/
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//
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// Move the selected elements into the new line,
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// moving whole items when possible, and parts of ones
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// that are split by a line break.
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//
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SVGmoveLine: function (start,end,svg,state,values) {
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var i = start[0], j = end[0];
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if (i == null) {i = -1}; if (j == null) {j = this.data.length-1}
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if (i === j && start.length > 1) {
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//
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// If starting and ending in the same element move the subpiece to the new line
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//
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this.data[i].SVGmoveSlice(start.slice(1),end.slice(1),svg,state,values,"paddingLeft");
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} else {
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//
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// Otherwise, move the remainder of the initial item
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// and any others up to the last one
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//
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var last = state.last; state.last = false;
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while (i < j) {
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if (this.data[i]) {
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if (start.length <= 1) {this.data[i].SVGmove(svg,state,values)}
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else {this.data[i].SVGmoveSlice(start.slice(1),[],svg,state,values,"paddingLeft")}
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}
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i++; state.first = false; start = [];
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}
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//
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// If the last item is complete, move it,
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// otherwise move the first part of it up to the split
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//
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state.last = last;
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if (this.data[i]) {
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if (end.length <= 1) {this.data[i].SVGmove(svg,state,values)}
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else {this.data[i].SVGmoveSlice([],end.slice(1),svg,state,values,"paddingRight")}
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}
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}
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},
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/****************************************************************/
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//
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// Split an element and copy the selected items into the new part
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//
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SVGmoveSlice: function (start,end,svg,state,values,padding) {
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//
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// Create a new container for the slice of the element
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// Move the selected portion into the slice
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//
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var slice = BBOX();
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this.SVGmoveLine(start,end,slice,state,values);
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slice.Clean();
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this.SVGhandleColor(slice);
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svg.Add(slice,svg.w,0,true);
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return slice;
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},
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/****************************************************************/
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//
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// Move an element from its original position to its new location in
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// a split element or the new line's position
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//
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SVGmove: function (line,state,values) {
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// FIXME: handle linebreakstyle === "duplicate"
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// FIXME: handle linebreakmultchar
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if (!(state.first || state.last) ||
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(state.first && state.values.linebreakstyle === MML.LINEBREAKSTYLE.BEFORE) ||
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(state.last && values.linebreakstyle === MML.LINEBREAKSTYLE.AFTER)) {
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//
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// Recreate output
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// Remove padding (if first, remove at right, if last remove at left)
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// Add to line
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//
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var svg = this.toSVG(this.SVGdata.HW,this.SVGdata.D);
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if (state.last) {svg.x = 0}
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if (state.first || state.nextIsFirst) {delete state.nextIsFirst; if (svg.X) {svg.X = 0}}
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line.Add(svg,line.w,0,true);
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} else if (state.first) {state.nextIsFirst = true} else {delete state.nextIsFirst}
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}
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});
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/**************************************************************************/
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MML.mfenced.Augment({
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SVGbetterBreak: function (info,state) {
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//
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// Get the current breakpoint position and other data
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//
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var index = info.index.slice(0), i = info.index.shift(),
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m = this.data.length, W, w, scanW, broken = (info.index.length > 0), better = false;
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if (i == null) {i = -1}; if (!broken) {i++; info.W += info.w; info.w = 0}
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scanW = info.scanW = info.W; info.nest++;
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//
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// Create indices that include the delimiters and separators
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//
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if (!this.dataI) {
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this.dataI = [];
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if (this.data.open) {this.dataI.push("open")}
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if (m) {this.dataI.push(0)}
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for (var j = 1; j < m; j++) {
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if (this.data["sep"+j]) {this.dataI.push("sep"+j)}
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this.dataI.push(j);
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}
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if (this.data.close) {this.dataI.push("close")}
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}
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m = this.dataI.length;
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//
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// Look through the line for breakpoints, including the open, close, and separators
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// (as long as we are not too far past the breaking width)
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//
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while (i < m && info.scanW < 1.33*SVG.linebreakWidth) {
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var k = this.dataI[i];
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if (this.data[k]) {
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if (this.data[k].SVGbetterBreak(info,state)) {
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better = true; index = [i].concat(info.index); W = info.W; w = info.w;
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if (info.penalty === PENALTY.newline) {
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info.index = index;
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if (info.nest) {info.nest--}
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return true;
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}
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}
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scanW = (broken ? info.scanW : this.SVGaddWidth(i,info,scanW));
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}
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info.index = []; i++; broken = false;
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}
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if (info.nest) {info.nest--}
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info.index = index;
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if (better) {info.W = W; info.w = w}
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return better;
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},
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SVGmoveLine: function (start,end,svg,state,values) {
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var i = start[0], j = end[0];
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if (i == null) {i = -1}; if (j == null) {j = this.dataI.length-1}
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if (i === j && start.length > 1) {
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//
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// If starting and ending in the same element move the subpiece to the new line
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//
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this.data[this.dataI[i]].SVGmoveSlice(start.slice(1),end.slice(1),svg,state,values,"paddingLeft");
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} else {
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//
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// Otherwise, move the remainder of the initial item
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// and any others (including open and separators) up to the last one
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//
|
||
|
var last = state.last; state.last = false; var k = this.dataI[i];
|
||
|
while (i < j) {
|
||
|
if (this.data[k]) {
|
||
|
if (start.length <= 1) {this.data[k].SVGmove(svg,state,values)}
|
||
|
else {this.data[k].SVGmoveSlice(start.slice(1),[],svg,state,values,"paddingLeft")}
|
||
|
}
|
||
|
i++; k = this.dataI[i]; state.first = false; start = [];
|
||
|
}
|
||
|
//
|
||
|
// If the last item is complete, move it
|
||
|
//
|
||
|
state.last = last;
|
||
|
if (this.data[k]) {
|
||
|
if (end.length <= 1) {this.data[k].SVGmove(svg,state,values)}
|
||
|
else {this.data[k].SVGmoveSlice([],end.slice(1),svg,state,values,"paddingRight")}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
});
|
||
|
|
||
|
/**************************************************************************/
|
||
|
|
||
|
MML.msubsup.Augment({
|
||
|
SVGbetterBreak: function (info,state) {
|
||
|
if (!this.data[this.base]) {return false}
|
||
|
//
|
||
|
// Get the current breakpoint position and other data
|
||
|
//
|
||
|
var index = info.index.slice(0), i = info.index.shift(),
|
||
|
W, w, scanW, broken = (info.index.length > 0), better = false;
|
||
|
if (!broken) {info.W += info.w; info.w = 0}
|
||
|
scanW = info.scanW = info.W;
|
||
|
//
|
||
|
// Record the width of the base and the super- and subscripts
|
||
|
//
|
||
|
if (i == null) {this.SVGdata.dw = this.SVGdata.w - this.data[this.base].SVGdata.w}
|
||
|
//
|
||
|
// Check if the base can be broken
|
||
|
//
|
||
|
if (this.data[this.base].SVGbetterBreak(info,state)) {
|
||
|
better = true; index = [this.base].concat(info.index); W = info.W; w = info.w;
|
||
|
if (info.penalty === PENALTY.newline) {better = broken = true}
|
||
|
}
|
||
|
//
|
||
|
// Add in the base if it is unbroken, and add the scripts
|
||
|
//
|
||
|
if (!broken) {this.SVGaddWidth(this.base,info,scanW)}
|
||
|
info.scanW += this.SVGdata.dw; info.W = info.scanW;
|
||
|
info.index = []; if (better) {info.W = W; info.w = w; info.index = index}
|
||
|
return better;
|
||
|
},
|
||
|
|
||
|
SVGmoveLine: function (start,end,svg,state,values) {
|
||
|
//
|
||
|
// Move the proper part of the base
|
||
|
//
|
||
|
if (this.data[this.base]) {
|
||
|
if (start.length > 1) {
|
||
|
this.data[this.base].SVGmoveSlice(start.slice(1),end.slice(1),svg,state,values,"paddingLeft");
|
||
|
} else {
|
||
|
if (end.length <= 1) {this.data[this.base].SVGmove(svg,state,values)}
|
||
|
else {this.data[this.base].SVGmoveSlice([],end.slice(1),svg,state,values,"paddingRight")}
|
||
|
}
|
||
|
}
|
||
|
//
|
||
|
// If this is the end, check for super and subscripts, and move those
|
||
|
// by moving the stack tht contains them, and shifting by the amount of the
|
||
|
// base that has been removed. Remove the empty base box from the stack.
|
||
|
//
|
||
|
if (end.length === 0) {
|
||
|
var sup = this.data[this.sup], sub = this.data[this.sub], w = svg.w, data;
|
||
|
if (sup) {data = sup.SVGdata; svg.Add(sup.toSVG(),w+(data.dx||0),data.dy)}
|
||
|
if (sub) {data = sub.SVGdata; svg.Add(sub.toSVG(),w+(data.dx||0),data.dy)}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
});
|
||
|
|
||
|
/**************************************************************************/
|
||
|
|
||
|
MML.mo.Augment({
|
||
|
//
|
||
|
// Override the method for checking line breaks to properly handle <mo>
|
||
|
//
|
||
|
SVGbetterBreak: function (info,state) {
|
||
|
if (info.values && info.values.last === this) {return false}
|
||
|
var values = this.getValues(
|
||
|
"linebreak","linebreakstyle","lineleading","linebreakmultchar",
|
||
|
"indentalign","indentshift",
|
||
|
"indentalignfirst","indentshiftfirst",
|
||
|
"indentalignlast","indentshiftlast",
|
||
|
"texClass", "fence"
|
||
|
);
|
||
|
if (values.linebreakstyle === MML.LINEBREAKSTYLE.INFIXLINEBREAKSTYLE)
|
||
|
{values.linebreakstyle = this.Get("infixlinebreakstyle")}
|
||
|
//
|
||
|
// Adjust nesting by TeX class (helps output that does not include
|
||
|
// mrows for nesting, but can leave these unbalanced.
|
||
|
//
|
||
|
if (values.texClass === MML.TEXCLASS.OPEN) {info.nest++}
|
||
|
if (values.texClass === MML.TEXCLASS.CLOSE && info.nest) {info.nest--}
|
||
|
//
|
||
|
// Get the default penalty for this location
|
||
|
//
|
||
|
var W = info.scanW, mo = (info.embellished||this); delete info.embellished;
|
||
|
var svg = mo.SVGdata, w = svg.w + svg.x;
|
||
|
if (values.linebreakstyle === MML.LINEBREAKSTYLE.AFTER) {W += w; w = 0}
|
||
|
if (W - info.shift === 0) {return false} // don't break at zero width (FIXME?)
|
||
|
var offset = SVG.linebreakWidth - W;
|
||
|
// adjust offest for explicit first-line indent and align
|
||
|
if (state.n === 0 && (values.indentshiftfirst !== state.VALUES.indentshiftfirst ||
|
||
|
values.indentalignfirst !== state.VALUES.indentalignfirst)) {
|
||
|
var align = this.SVGgetAlign(state,values),
|
||
|
shift = this.SVGgetShift(state,values,align);
|
||
|
offset += (info.shift - shift);
|
||
|
}
|
||
|
//
|
||
|
var penalty = Math.floor(offset / SVG.linebreakWidth * 1000);
|
||
|
if (penalty < 0) {penalty = PENALTY.toobig - 3*penalty}
|
||
|
if (values.fence) {penalty += PENALTY.fence}
|
||
|
if ((values.linebreakstyle === MML.LINEBREAKSTYLE.AFTER &&
|
||
|
values.texClass === MML.TEXCLASS.OPEN) ||
|
||
|
values.texClass === MML.TEXCLASS.CLOSE) {penalty += PENALTY.close}
|
||
|
penalty += info.nest * PENALTY.nestfactor;
|
||
|
//
|
||
|
// Get the penalty for this type of break and
|
||
|
// use it to modify the default penalty
|
||
|
//
|
||
|
var linebreak = PENALTY[values.linebreak||MML.LINEBREAK.AUTO];
|
||
|
if (!(linebreak instanceof Array)) {
|
||
|
// for breaks past the width, don't modify penalty
|
||
|
if (offset >= 0) {penalty = linebreak * info.nest}
|
||
|
} else {penalty = Math.max(1,penalty + linebreak[0] * info.nest)}
|
||
|
//
|
||
|
// If the penalty is no better than the current one, return false
|
||
|
// Otherwise save the data for this breakpoint and return true
|
||
|
//
|
||
|
if (penalty >= info.penalty) {return false}
|
||
|
info.penalty = penalty; info.values = values; info.W = W; info.w = w;
|
||
|
values.lineleading = SVG.length2em(values.lineleading,state.VALUES.lineleading);
|
||
|
values.last = this;
|
||
|
return true;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**************************************************************************/
|
||
|
|
||
|
MML.mspace.Augment({
|
||
|
//
|
||
|
// Override the method for checking line breaks to properly handle <mspace>
|
||
|
//
|
||
|
SVGbetterBreak: function (info,state) {
|
||
|
if (info.values && info.values.last === this) {return false}
|
||
|
var values = this.getValues("linebreak");
|
||
|
var linebreakValue = values.linebreak;
|
||
|
if (!linebreakValue || this.hasDimAttr()) {
|
||
|
// The MathML spec says that the linebreak attribute should be ignored
|
||
|
// if any dimensional attribute is set.
|
||
|
linebreakValue = MML.LINEBREAK.AUTO;
|
||
|
}
|
||
|
//
|
||
|
// Get the default penalty for this location
|
||
|
//
|
||
|
var W = info.scanW, svg = this.SVGdata, w = svg.w + svg.x;
|
||
|
if (W - info.shift === 0) {return false} // don't break at zero width (FIXME?)
|
||
|
var offset = SVG.linebreakWidth - W;
|
||
|
//
|
||
|
var penalty = Math.floor(offset / SVG.linebreakWidth * 1000);
|
||
|
if (penalty < 0) {penalty = PENALTY.toobig - 3*penalty}
|
||
|
penalty += info.nest * PENALTY.nestfactor;
|
||
|
//
|
||
|
// Get the penalty for this type of break and
|
||
|
// use it to modify the default penalty
|
||
|
//
|
||
|
var linebreak = PENALTY[linebreakValue];
|
||
|
if (linebreakValue === MML.LINEBREAK.AUTO && w >= PENALTY.spacelimit*1000)
|
||
|
{linebreak = [(w+PENALTY.spaceoffset)*PENALTY.spacefactor]}
|
||
|
if (!(linebreak instanceof Array)) {
|
||
|
// for breaks past the width, don't modify penalty
|
||
|
if (offset >= 0) {penalty = linebreak * info.nest}
|
||
|
} else {penalty = Math.max(1,penalty + linebreak[0] * info.nest)}
|
||
|
//
|
||
|
// If the penalty is no better than the current one, return false
|
||
|
// Otherwise save the data for this breakpoint and return true
|
||
|
//
|
||
|
if (penalty >= info.penalty) {return false}
|
||
|
info.penalty = penalty; info.values = values; info.W = W; info.w = w;
|
||
|
values.lineleading = state.VALUES.lineleading;
|
||
|
values.linebreakstyle = "before"; values.last = this;
|
||
|
return true;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
//
|
||
|
// Hook into the mathchoice extension
|
||
|
//
|
||
|
MathJax.Hub.Register.StartupHook("TeX mathchoice Ready",function () {
|
||
|
MML.TeXmathchoice.Augment({
|
||
|
SVGbetterBreak: function (info,state) {
|
||
|
return this.Core().SVGbetterBreak(info,state);
|
||
|
},
|
||
|
SVGmoveLine: function (start,end,svg,state,values) {
|
||
|
return this.Core().SVGmoveSlice(start,end,svg,state,values);
|
||
|
}
|
||
|
});
|
||
|
});
|
||
|
|
||
|
//
|
||
|
// Have maction process only the selected item
|
||
|
//
|
||
|
MML.maction.Augment({
|
||
|
SVGbetterBreak: function (info,state) {
|
||
|
return this.Core().SVGbetterBreak(info,state);
|
||
|
},
|
||
|
SVGmoveLine: function (start,end,svg,state,values) {
|
||
|
return this.Core().SVGmoveSlice(start,end,svg,state,values);
|
||
|
},
|
||
|
});
|
||
|
|
||
|
//
|
||
|
// Have semantics only do the first element
|
||
|
// (FIXME: do we need to do anything special about annotation-xml?)
|
||
|
//
|
||
|
MML.semantics.Augment({
|
||
|
SVGbetterBreak: function (info,state) {
|
||
|
return (this.data[0] ? this.data[0].SVGbetterBreak(info,state) : false);
|
||
|
},
|
||
|
SVGmoveLine: function (start,end,svg,state,values) {
|
||
|
return (this.data[0] ? this.data[0].SVGmoveSlice(start,end,svg,state,values) : null);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/**************************************************************************/
|
||
|
|
||
|
MathJax.Hub.Startup.signal.Post("SVG multiline Ready");
|
||
|
MathJax.Ajax.loadComplete(SVG.autoloadDir+"/multiline.js");
|
||
|
|
||
|
});
|
||
|
|