Hosting your own ================ The app is made of two separate parts. A (micro-)server part which is basically just exposing an API on top of the database and a client part (static JS scripts and assets) which is accessing this API. ## Updating the app Whenever new versions are published, here is a quick guide to do the upgrade: * fetch the last updated files from the repository * ensure the client part build is up to date (`yarn install && yarn build`) * check for required migrations (see below) * ensure the server part requirements are up to date (`pip install -r requirements.txt`) and restart the server From times to times, the database schema might need to be updated. Migrations (scripts to edit the database schema for you) are provided under the `scripts/migrations` folder. The scripts in this folder are labelled by versions, meaning that the `0.3.py` script handles the migration of the database from the version immediately before `0.3` to the `0.3` version of the app. **Always** make a backup of your database prior to running a migration on it. If you upgrade through several versions at once, you should run all the migrations scripts for all the intermediate versions, in the ascending order. There are currently no automated way to handle the updates of the database schema. _Note :_ Versions of the app are listed in the git tags. Current version of the code is also in the `src/constants.js` file. ## Server part ### Build setup ``` bash # Install Python dependencies pip install -r requirements.txt # Start the server python -m server ``` It is better to use a dedicated `virtualenv` if you can, to help manage Python dependencies in a clean way. API routes are all listed within `server/routes.py` file, with documentation strings. ### Useful environment variables You can pass a few environment variables to the `python -m server` command to adapt its behavior: * `HOST=` to specify the host to listen to (defaults to `127.0.0.1` which means `localhost` only). * `PORT=` to specify the port to listen on (defaults to `8081`). * `DATABASE=` to specify a [database URL](http://docs.peewee-orm.com/en/latest/peewee/playhouse.html#db-url) to connect to (defaults to `sqlite:///reports.db` which means a SQLite database named `reports.db` in the current working directory). * `API_TOKEN=` to specify a token required to `POST` data to the API. ### Serving in production You can use the `wsgi.py` script at the root of the git repository to serve the server side part. You can find some `uwsgi` and `nginx` base config files under the `support` folder. You might also want to put some rate-limiting in front of the API. This can be done easily when you use `nginx` as a reverse proxy for instance. This is handled by the `limit_req` directive in the `nginx` base config files provided in the `support` folder. You can then edit the `DELAY_BETWEEN_API_BATCH_REQUESTS` configuration option in `src/constants.js` to ensure that requests will be spaced enough when sending a batch of them so that they will not be blocked by your rate-limiting. ### Importing OpenData A few OpenData files can be imported in Cycl'Assist, to import roadworks for instance. All the useful scripts to import OpenData are in the `scripts/opendata` folder. You can set up a daily cron task to automatically run the import of opendata every day for instance. ## Client part ### Build setup Here are the steps to build the client side assets and scripts. ``` bash # Install JS dependencies yarn install # Serve with hot reload at localhost:8080 # (For development only) yarn dev # Build for production with minification # Output assets and scripts in the `dist/` folder, ready to be used in # production. yarn build # Build for production and view the bundle analyzer report # (might be useful for debugging or development) yarn build --report ``` To serve the app in production, you have to build the scripts and assets using `yarn build`. It will output everything under the `dist/` folder which you can then serve using any web server (these are just static files to be served). ### Useful environment variables You can pass a few environment variables to the `yarn build|dev` commands to adapt the behavior to your needs. * `PUBLIC_PATH=https://.../foobar` to serve the app from a subdirectory. * `API_BASE_URL=https://...` to specify the location of the server API (defaults to `/`). The value should end with a trailing slash. * `THUNDERFOREST_API_KEY=` to pass an API key server to use for [Thunderforest](http://thunderforest.com/) tiles (OpenCycleMap, etc). * `API_TOKEN=` to pass a token required to access the server side API (check below in the server part environment variables for more details). You should also have a look at the build variables under the `config/` subdirectory. ### Geographical extension While the frontend could theoretically work in the entire world without much modifications, it is currently written with mainland France in mind, mostly because that is the territory the authors are most familiar with. Additionnally, this limits the volume of geographical data (such as OSM extracts) to handle and makes managing the app easier. You could of course easily extend it to support other territories. The French-specific parts of the code so far are: * The [`AddressInput`](https://framagit.org/phyks/cyclassist/blob/master/src/components/AddressInput.vue) component which uses the [https://adresse.data.gouv.fr/](https://adresse.data.gouv.fr/) API to autocomplete addresses. You could easily replace it with [Algolia Places](https://community.algolia.com/places/) which covers the entire world.