//Original code from http://blog.nihilogic.dk/ $(document).ready(function() { var $background = $("#background"); var collisionMap = [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 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[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; var $mario = $("#background .level .mario-sprite"); var marioImg = new Image(); marioImg.src = "divers/mariosprite.png"; $mario.append(marioImg); var pos = [8,13 - $(window).height()/40]; var vel = [0,0]; var velMax = [0.4,0.8]; var velMin = [-0.4,-0.85]; var marioDir = 0; var onGround = false; var marioFaceDir = 1; var scrollPos = 0; var scrolling = false; var scrollSpeed = 0; var idleTime = 60000; var lastActionTime; function checkIdle() { var now = new Date().getTime(); if (now - lastActionTime > idleTime) { if (onGround) vel[1] = velMin[1]; lastActionTime = now; } } function initMario() { $background.scrollLeft(0); setSprite(spriteStates.JUMPRIGHT); setInterval(doMarioStuff, 1000/15); lastActionTime = new Date().getTime(); setInterval(checkIdle, 1000); } function setSprite(idx) { $mario.scrollLeft(idx*40); } var spriteStates = { JUMPLEFT : 0, RUNLEFT1 : 1, RUNLEFT2 : 2, RUNLEFT3 : 3, STANDLEFT : 5, STANDRIGHT : 6, RUNRIGHT1 : 7, RUNRIGHT2 : 8, RUNRIGHT3 : 9, JUMPRIGHT : 11 } function doMarioStuff() { var velIncX = 0.05; if (marioDir) { marioFaceDir = marioDir; vel[0] += velIncX * marioDir; } else { vel[0] *= 0.8; if (Math.abs(vel[0]) < 0.05) vel[0] = 0; } vel[1] += 0.08; if (vel[0] > velMax[0]) vel[0] = velMax[0]; if (vel[0] < velMin[0]) vel[0] = velMin[0]; if (vel[1] > velMax[1]) vel[1] = velMax[1]; if (vel[1] < velMin[1]) vel[1] = velMin[1]; var newPos = [ pos[0] + vel[0], pos[1] + vel[1] ]; if (onGround) { if (vel[0] == 0) { walkCycle = 0; setSprite(marioFaceDir < 0 ? spriteStates.STANDLEFT : spriteStates.STANDRIGHT); } else { walkCycle += 0.5; if (walkCycle >= 3) walkCycle = 0; setSprite( (vel[0] < 0 ? spriteStates.RUNLEFT1 : spriteStates.RUNRIGHT1) + (walkCycle>>0) ); } } else { walkCycle = 0; setSprite(marioFaceDir < 0 ? spriteStates.JUMPLEFT : spriteStates.JUMPRIGHT); } pos = collide(pos, newPos); if (pos[0] != newPos[0]) vel[0] = 0; if (pos[1] != newPos[1]) vel[1] = 0; if (pos[1] > 13) pos[1] = 13 - $(window).height()/16; if (pos[0] > $(window).width()/16 - 16 + scrollPos/16) initScroll(1); else if (pos[0] < 16 + scrollPos/16) initScroll(-1); $mario .css("left", pos[0]*16) .css("bottom", 13*16 - pos[1]*16) ; } function initScroll(dir) { scrollSpeed = dir; if (scrolling) return; scrolling = true; scroll(); } function scroll() { $background.scrollLeft(scrollPos + 32 * scrollSpeed); scrollSpeed *= 0.92; scrollPos = $background.scrollLeft(); if (Math.abs(scrollSpeed) > 0.1) setTimeout(scroll, 1000 / 15); else scrolling = false; } function collide(pos1, pos2) { var oldX = pos1[0]; var oldY = pos1[1]; var newX = pos2[0]; var newY = pos2[1]; var collision, xAdjust = 0; var space = 1/40; onGround = false; if (oldY != newY) { // moving vertically if (newY > oldY) { // moving down // lower left collision collision = isBlocking(newX + space, newY + 1); if (collision && !isBlocking(newX + space, newY)) { newY -= collision[1]; onGround = true; } // lower right collision collision = isBlocking(newX + 1-space, newY + 1); if (collision && !isBlocking(newX + 1-space, newY)) { newY -= collision[1]; onGround = true; } // moving up } else { // upper left collision collision = isBlocking(newX + space, newY); if (collision && !isBlocking(newX + space, newY + 1)) { newY += (1 - collision[1]); } // upper right collision collision = isBlocking(newX + 1 - space, newY); if (collision && !isBlocking(newX + 1 - space, newY + 1)) { newY += (1 - collision[1]); xAdjust = 1; } } } // moving horizontally if (oldX != newX) { // moving right if (newX > oldX) { // lower right collision collision = isBlocking(newX + 1, newY + 1-space); if (collision) { newX -= collision[0]; } // upper right collision collision = isBlocking(newX + 1, newY); if (collision) { newX -= collision[0]; } // moving left } else { // lower left collision collision = isBlocking(newX, newY + 1-space); if (collision) { newX += (1 - collision[0]); } // upper left collision collision = isBlocking(newX, newY); if (collision) { newX += (1 - collision[0]); } } } return [newX,newY,xAdjust]; } // check if a tile is blocking function isBlocking(x, y) { var tx = x>>0; var ty = y>>0; if (collisionMap[ty] && collisionMap[ty][tx]) { return [x - tx, y - ty]; } if (collisionMap[ty] && typeof collisionMap[ty][tx] == "undefined") return [x - tx, y - ty]; } $(document).keydown(function(e) { var now = new Date().getTime(); switch (e.which) { case 68: // d lastActionTime = now; marioDir = 1; break; case 81: // q lastActionTime = now; marioDir = -1; break; case 90: // z lastActionTime = now; if (onGround) vel[1] = velMin[1]; break; } //console.log(e.which) }); $(document).keyup(function(e) { var now = new Date().getTime(); switch (e.which) { case 68: // d lastActionTime = now; if (marioDir == 1) marioDir = 0; break; case 81: // q lastActionTime = now; if (marioDir == -1) marioDir = 0; break; } //console.log(e.which) }); $(window).bind("resize", function() { $background.scrollLeft(scrollPos); }); initMario(); });