/** * These actions are actions acting on the webplayer. */ // Other actions import { decrementRefCount, incrementRefCount } from "./entities"; export const PLAY_PAUSE = "PLAY_PAUSE"; /** * Toggle play / pause for the webplayer. * * @param playPause [Optional] True to play, false to pause. If not given, * toggle the current state. * * @return Dispatch a PLAY_PAUSE action. */ export function togglePlaying(playPause) { return (dispatch, getState) => { let newIsPlaying = false; if (typeof playPause !== "undefined") { // If we want to force a mode newIsPlaying = playPause; } else { // Else, just toggle newIsPlaying = !(getState().webplayer.isPlaying); } // Dispatch action dispatch({ type: PLAY_PAUSE, payload: { isPlaying: newIsPlaying, }, }); }; } export const STOP_PLAYBACK = "STOP_PLAYBACK"; /** * Stop the webplayer, clearing the playlist. * * Handle the entities store reference counting. * * @return Dispatch a STOP_PLAYBACK action. */ export function stopPlayback() { return (dispatch, getState) => { // Handle reference counting dispatch(decrementRefCount({ song: getState().webplayer.get("playlist").toArray(), })); // Stop playback dispatch ({ type: STOP_PLAYBACK, }); }; } export const SET_PLAYLIST = "SET_PLAYLIST"; /** * Set a given playlist. * * Handle the entities store reference counting. * * @param playlist A list of song IDs. * * @return Dispatch a SET_PLAYLIST action. */ export function setPlaylist(playlist) { // Attention, order of actions *do* matter in this method. We should first // set the playlist and then handle the reference counting. // We should first increment and then increment to avoid garbage collecting // items that would stay in the playlist. return (dispatch, getState) => { const oldPlaylist = getState().webplayer.get("playlist").toArray(); // Set new playlist dispatch ({ type: SET_PLAYLIST, payload: { playlist: playlist, }, }); // Handle reference counting dispatch(incrementRefCount({ song: playlist, })); dispatch(decrementRefCount({ song: oldPlaylist, })); }; } /** * Play a given song, emptying the current playlist. * * Handle the entities store reference counting. * * @param songID The id of the song to play. * * @return Dispatch a SET_PLAYLIST action to play this song and start playing. */ export function playSong(songID) { // Attention, order of actions *do* matter in this method. We should first // set the playlist and then handle the reference counting. // We should first increment and then increment to avoid garbage collecting // items that would stay in the playlist. return (dispatch, getState) => { // Get old and new playlists const oldPlaylist = getState().webplayer.get("playlist").toArray(); // Set new playlist dispatch({ type: SET_PLAYLIST, payload: { playlist: [songID], }, }); // Handle reference counting dispatch(incrementRefCount({ song: [songID], })); dispatch(decrementRefCount({ song: oldPlaylist, })); // Force playing dispatch(togglePlaying(true)); }; } export const PUSH_SONG = "PUSH_SONG"; /** * Push a given song in the playlist. * * Handle the entities store reference counting. * * @param songID The id of the song to push. * @param index [Optional] The position to insert at in the playlist. * If negative, counts from the end. Undefined (default) * is last position. * * @return Dispatch a PUSH_SONG action. */ export function pushSong(songID, index) { return (dispatch) => { // Handle reference counting dispatch(incrementRefCount({ song: [songID], })); // Push song dispatch({ type: PUSH_SONG, payload: { song: songID, index: index, }, }); }; } export const POP_SONG = "POP_SONG"; /** * Pop a given song from the playlist. * * Handle the entities store reference counting. * * @param songID The id of the song to pop. * * @return Dispatch a POP_SONG action. */ export function popSong(songID) { return (dispatch) => { // Handle reference counting dispatch(decrementRefCount({ song: [songID], })); // Pop song dispatch({ type: POP_SONG, payload: { song: songID, }, }); }; } export const JUMP_TO_SONG = "JUMP_TO_SONG"; /** * Set current playlist index to specific song. * * @param songID The id of the song to play. * * @return Dispatch a JUMP_TO_SONG action. */ export function jumpToSong(songID) { return (dispatch) => { // Push song dispatch({ type: JUMP_TO_SONG, payload: { song: songID, }, }); }; } export const PLAY_PREVIOUS_SONG = "PLAY_PREVIOUS_SONG"; /** * Move one song backwards in the playlist. * * @return Dispatch a PLAY_PREVIOUS_SONG action. */ export function playPreviousSong() { return (dispatch) => { dispatch({ type: PLAY_PREVIOUS_SONG, }); }; } export const PLAY_NEXT_SONG = "PLAY_NEXT_SONG"; /** * Move one song forward in the playlist. * * @return Dispatch a PLAY_NEXT_SONG action. */ export function playNextSong() { return (dispatch) => { dispatch({ type: PLAY_NEXT_SONG, }); }; } export const TOGGLE_RANDOM = "TOGGLE_RANDOM"; /** * Toggle random mode. * * @return Dispatch a TOGGLE_RANDOM action. */ export function toggleRandom() { return { type: TOGGLE_RANDOM, }; } export const TOGGLE_REPEAT = "TOGGLE_REPEAT"; /** * Toggle repeat mode. * * @return Dispatch a TOGGLE_REPEAT action. */ export function toggleRepeat() { return { type: TOGGLE_REPEAT, }; } export const TOGGLE_MUTE = "TOGGLE_MUTE"; /** * Toggle mute mode. * * @return Dispatch a TOGGLE_MUTE action. */ export function toggleMute() { return { type: TOGGLE_MUTE, }; } export const SET_VOLUME = "SET_VOLUME"; /** * Set the volume. * * @param volume Volume to set (between 0 and 100) * * @return Dispatch a SET_VOLUME action. */ export function setVolume(volume) { return { type: SET_VOLUME, payload: { volume: volume, }, }; }