/** * This implements the webplayer reducers. */ // NPM imports import Immutable from "immutable"; // Local imports import { createReducer } from "../utils"; // Models import { stateRecord } from "../models/webplayer"; // Actions import { PLAY_PAUSE, STOP_PLAYBACK, SET_PLAYLIST, PUSH_SONG, POP_SONG, JUMP_TO_SONG, PLAY_PREVIOUS_SONG, PLAY_NEXT_SONG, TOGGLE_RANDOM, TOGGLE_REPEAT, TOGGLE_MUTE, SET_VOLUME, SET_ERROR, INVALIDATE_STORE } from "../actions"; /** * Initial state */ var initialState = new stateRecord(); /** * Reducers */ export default createReducer(initialState, { [PLAY_PAUSE]: (state, payload) => { // Force play or pause return ( state .set("isPlaying", payload.isPlaying) .set("error", null) ); }, [STOP_PLAYBACK]: (state) => { // Clear the playlist return ( state .set("isPlaying", false) .set("currentIndex", 0) .set("playlist", new Immutable.List()) .set("error", null) ); }, [SET_PLAYLIST]: (state, payload) => { // Set current playlist, reset playlist index return ( state .set("playlist", new Immutable.List(payload.playlist)) .set("currentIndex", 0) .set("error", null) ); }, [PUSH_SONG]: (state, payload) => { // Push song to playlist let newState = state; if (payload.index) { // If index is specified, insert it at this position newState = newState.set( "playlist", newState.get("playlist").insert(payload.index, payload.song) ); if (payload.index <= newState.get("currentIndex")) { // "<=" because insertion is made before // If we insert before the current position in the playlist, we // update the current position to keep the currently played // music newState = newState.set( "currentIndex", Math.min(newState.get("currentIndex") + 1, newState.get("playlist").size) ); } } else { // Else, push at the end of the playlist newState = newState.set( "playlist", newState.get("playlist").push(payload.song) ); } return newState; }, [POP_SONG]: (state, payload) => { // Pop song from playlist let newState = state.deleteIn(["playlist", payload.index]); if (payload.index < state.get("currentIndex")) { // If we delete before the current position in the playlist, we // update the current position to keep the currently played // music newState = newState.set( "currentIndex", Math.max(newState.get("currentIndex") - 1, 0) ); } else if (payload.index == state.get("currentIndex")) { // If we remove current song, clear the error as well newState = newState.set("error", null); } return newState; }, [JUMP_TO_SONG]: (state, payload) => { // Set current index const newCurrentIndex = state.get("playlist").findKey(x => x == payload.song); return state.set("currentIndex", newCurrentIndex); }, [PLAY_PREVIOUS_SONG]: (state) => { const newIndex = state.get("currentIndex") - 1; if (newIndex < 0) { // If there is an overlow on the left of the playlist, just play // first music again // TODO: Should seek to beginning of music return state.set("error", null); } else { return ( state .set("currentIndex", newIndex) .set("error", null) ); } }, [PLAY_NEXT_SONG]: (state) => { const newIndex = state.get("currentIndex") + 1; if (newIndex >= state.get("playlist").size) { // If there is an overflow if (state.get("isRepeat")) { // TODO: Handle repeat return state.set("error", null); } else { // Just stop playback return ( state .set("isPlaying", false) .set("error", null) ); } } else { // Else, play next item return ( state .set("currentIndex", newIndex) .set("error", null) ); } }, [TOGGLE_RANDOM]: (state) => { return state.set("isRandom", !state.get("isRandom")); }, [TOGGLE_REPEAT]: (state) => { return state.set("isRepeat", !state.get("isRepeat")); }, [TOGGLE_MUTE]: (state) => { return state.set("isMute", !state.get("isMute")); }, [SET_VOLUME]: (state, payload) => { return state.set("volume", payload.volume); }, [SET_ERROR]: (state, payload) => { return ( state .set("isPlaying", false) .set("error", payload.error) ); }, [INVALIDATE_STORE]: () => { return new stateRecord(); }, });