ampache_react/app/actions/webplayer.js

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/**
* These actions are actions acting on the webplayer.
*/
// Other actions
import { decrementRefCount, incrementRefCount } from "./entities";
export const PLAY_PAUSE = "PLAY_PAUSE";
/**
* Toggle play / pause for the webplayer.
*
* @param playPause [Optional] True to play, false to pause. If not given,
* toggle the current state.
*
* @return Dispatch a PLAY_PAUSE action.
*/
export function togglePlaying(playPause) {
return (dispatch, getState) => {
let newIsPlaying = false;
if (typeof playPause !== "undefined") {
// If we want to force a mode
newIsPlaying = playPause;
} else {
// Else, just toggle
newIsPlaying = !(getState().webplayer.isPlaying);
}
// Dispatch action
dispatch({
type: PLAY_PAUSE,
payload: {
isPlaying: newIsPlaying,
},
});
};
}
export const STOP_PLAYBACK = "STOP_PLAYBACK";
/**
* Stop the webplayer, clearing the playlist.
*
* Handle the entities store reference counting.
*
* @return Dispatch a STOP_PLAYBACK action.
*/
export function stopPlayback() {
return (dispatch, getState) => {
// Handle reference counting
dispatch(decrementRefCount({
song: getState().webplayer.get("playlist").toArray(),
}));
// Stop playback
dispatch ({
type: STOP_PLAYBACK,
});
};
}
export const SET_PLAYLIST = "SET_PLAYLIST";
/**
* Set a given playlist.
*
* Handle the entities store reference counting.
*
* @param playlist A list of song IDs.
*
* @return Dispatch a SET_PLAYLIST action.
*/
export function setPlaylist(playlist) {
// Attention, order of actions *do* matter in this method. We should first
// set the playlist and then handle the reference counting.
// We should first increment and then increment to avoid garbage collecting
// items that would stay in the playlist.
return (dispatch, getState) => {
const oldPlaylist = getState().webplayer.get("playlist").toArray();
// Set new playlist
dispatch ({
type: SET_PLAYLIST,
payload: {
playlist: playlist,
},
});
// Handle reference counting
dispatch(incrementRefCount({
song: playlist,
}));
dispatch(decrementRefCount({
song: oldPlaylist,
}));
};
}
/**
* Play a given song, emptying the current playlist.
*
* Handle the entities store reference counting.
*
* @param songID The id of the song to play.
*
* @return Dispatch a SET_PLAYLIST action to play this song and start playing.
*/
export function playSong(songID) {
// Attention, order of actions *do* matter in this method. We should first
// set the playlist and then handle the reference counting.
// We should first increment and then increment to avoid garbage collecting
// items that would stay in the playlist.
return (dispatch, getState) => {
// Get old and new playlists
const oldPlaylist = getState().webplayer.get("playlist").toArray();
// Set new playlist
dispatch({
type: SET_PLAYLIST,
payload: {
playlist: [songID],
},
});
// Handle reference counting
dispatch(incrementRefCount({
song: [songID],
}));
dispatch(decrementRefCount({
song: oldPlaylist,
}));
// Force playing
dispatch(togglePlaying(true));
};
}
export const PUSH_SONG = "PUSH_SONG";
/**
* Push a given song in the playlist.
*
* Handle the entities store reference counting.
*
* @param songID The id of the song to push.
* @param index [Optional] The position to insert at in the playlist.
* If negative, counts from the end. Undefined (default)
* is last position.
*
* @return Dispatch a PUSH_SONG action.
*/
export function pushSong(songID, index) {
return (dispatch) => {
// Handle reference counting
dispatch(incrementRefCount({
song: [songID],
}));
// Push song
dispatch({
type: PUSH_SONG,
payload: {
song: songID,
index: index,
},
});
};
}
export const POP_SONG = "POP_SONG";
/**
* Pop a given song from the playlist.
*
* Handle the entities store reference counting.
*
* @param songID The id of the song to pop.
*
* @return Dispatch a POP_SONG action.
*/
export function popSong(songID) {
return (dispatch) => {
// Handle reference counting
dispatch(decrementRefCount({
song: [songID],
}));
// Pop song
dispatch({
type: POP_SONG,
payload: {
song: songID,
},
});
};
}
export const JUMP_TO_SONG = "JUMP_TO_SONG";
/**
* Set current playlist index to specific song.
*
* @param songID The id of the song to play.
*
* @return Dispatch a JUMP_TO_SONG action.
*/
export function jumpToSong(songID) {
return (dispatch) => {
// Push song
dispatch({
type: JUMP_TO_SONG,
payload: {
song: songID,
},
});
};
}
export const PLAY_PREVIOUS_SONG = "PLAY_PREVIOUS_SONG";
/**
* Move one song backwards in the playlist.
*
* @return Dispatch a PLAY_PREVIOUS_SONG action.
*/
export function playPreviousSong() {
return (dispatch) => {
dispatch({
type: PLAY_PREVIOUS_SONG,
});
};
}
export const PLAY_NEXT_SONG = "PLAY_NEXT_SONG";
/**
* Move one song forward in the playlist.
*
* @return Dispatch a PLAY_NEXT_SONG action.
*/
export function playNextSong() {
return (dispatch) => {
dispatch({
type: PLAY_NEXT_SONG,
});
};
}
export const TOGGLE_RANDOM = "TOGGLE_RANDOM";
/**
* Toggle random mode.
*
* @return Dispatch a TOGGLE_RANDOM action.
*/
export function toggleRandom() {
return {
type: TOGGLE_RANDOM,
};
}
export const TOGGLE_REPEAT = "TOGGLE_REPEAT";
/**
* Toggle repeat mode.
*
* @return Dispatch a TOGGLE_REPEAT action.
*/
export function toggleRepeat() {
return {
type: TOGGLE_REPEAT,
};
}
export const TOGGLE_MUTE = "TOGGLE_MUTE";
/**
* Toggle mute mode.
*
* @return Dispatch a TOGGLE_MUTE action.
*/
export function toggleMute() {
return {
type: TOGGLE_MUTE,
};
}
export const SET_VOLUME = "SET_VOLUME";
/**
* Set the volume.
*
* @param volume Volume to set (between 0 and 100)
*
* @return Dispatch a SET_VOLUME action.
*/
export function setVolume(volume) {
return {
type: SET_VOLUME,
payload: {
volume: volume,
},
};
}